In Marvelous Designer, head over to File – Import – OBJ to replace the default avatar with your own. Therefore I cannot comment on the geometry behaviour of the Collada export. It’s something to try again in the future perhaps. The most recent version of Marvelous Designer (or DAZ Studio) appears to have bug and leads to an error message upon import. Marcus Wilm had good success with Marvelous Designer 2 – he describes his process in this forum thread. Not pretty!Ĭollada is another option to export, but I’ve had no luck importing it into Marvelous Designer 4.5. The garment animation will therefore not line up perfectly when we bring it back from Marvelous Designer, leading to nasty poke-through effects. These rather important changes will be part of the MDD sequence, but are sadly not contained in the FBX sequence – at least not according to my observations. Just before you lift that finger off the mouse (or trackpad), you’ll see the Genesis figure change slightly. You can see the effect by moving the timeline to a different position. It means that the geometry looks slightly different in the FBX file than it does when DAZ Studio displays it. The problem with this approach is that none of the smoothing modifiers are exported which are applied to each pose of the Genesis and Genesis 2 characters. Exporting from DAZ Studio via FBX and ColladaĪlternatively you can export the animation as FBX file.